About Tim (Frycandle)

Hello! I’m Tim, a self-taught game developer from the Netherlands making games under the creator nickname Frycandle. With a background in architectural engineering, my calm, introverted, hyperfocus personality and an appreciation for the little things I strive to create meaningful experiences.

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Solo game developers rarely walk alone.

Tim (frycandle)

As a one-person studio I could never do it all alone. While I do most of the work myself (game design, coding, creative direction, marketing, etc.), I frequently collaborate with freelancers to elevate my projects in areas that benefit from some external expertise (music, voice-acting, trailer editing, graphic design). Plus, it’s fun to collaborate!

Without emotional (and sometimes even financial) support from players, friends, family and countless fellow game developers, I wouldn’t be able to do this full-time. If you’re one of them, thank you! If you’re ever in a similar boat and could use some support, please don’t hesitate to reach out to me or your peers. There is a ton of kindness out there.

Less is more.

Ludwig mies van der rohe

The things I enjoy tend to be the simple details in places, people and objects. Going for a walk in the Dutch moorlands, an absurd sense of humor or the alignment of several different elements in a facade. In my building engineering studies one of my favorite subjects was a design exercise where form would follow from function.

Simplicity and minimalism is something I’d love to see more of in video-games. I want my games to focus on the uncomplicated appreciation of an idea. Keeping things focused also helps me keep the scope under control. The games I make tend to be short intriguing experiences that can be completed within a couple of hours.

What can we do to support you?

YOU (the audience)

I’d love to hear from you! Every single message, follow, tweet, like, play-test, wishlist and review can make a big difference for small developers like myself.
Curious about my games? Follow along on any of the channels below, join my discord community or sign up for my newsletter to stay tuned to my game announcements.

I’m currently working on an unannounced first-person puzzle game. Keep an eye on this page to find out more about my upcoming project.